I am currently under NDA and unfortunately not able to show my most recent work on Monolith's Wonder Woman video game. Here are some redesigns of Wonder Woman content.
Here are some skin redesigns for Elementalist Lux
This is a redesign for the truck ambush scene in The Last of Us. I'm covering everything but the dialogue. The clothing and hand pat foley was recorded. Footsteps were sourced in Soundminer
This creepy scene is from the game Little Nightmares II. I wanted to sound effects and foley to reflect the high anxiety and scary situation the player is in.
I love frogs and wanted to add my own sounds to this animation. All of the frog sounds you hear were voiced by me and my partner Ryan.
I thought this animation was creepy and dynamic so I wanted to explore this sonic world. A lot of the SFX and composition was made out of compressed air cans.
This is my 2021 Demo Reel! These were some of my favorite projects I've worked on this past year including a personal redesign and on-air promos for WarnerMedia.
Some older projects I worked on in college.
Sound Designer / SFX Editor
This is a screen capture of a VR experience. My favorite part was working on sounds for the sea monster (3:27).
I greatly enjoy the score from Little Nightmares and wanted to cover this alternative ending for Little Nightmares II. I thought it would be interested to musically explore the passage of time in the scariest way possible.
My passion for sound design started in music engineering. Growing up my instrument of choice was piano, and the more I learned about music theory and performance the more I wanted to learn about the recording process. I went to SCAD for sound design and that's where I was exposed to a new world of sound for film and games. My first internship after college was at Turner Studios which morphed into Warner Bros Discovery. I worked on branded network commercials for Cartoon Network, TNT, TCM, TBS, TruTV, and NBA.
I have always been passionate about game audio, so I was excited when I had the opportunity to work at Monolith Productions. I am currently at Monolith Productions working on their Wonder Woman video game that is expected to ship in 2025. I am working as a sound designer, foley artist/mixer, and audio implementor.
When I'm not doing audio I enjoy hiking, yoga, martial arts, painting, piano, video and board games, watching movies, and being a cat mom to my fur babies Olive and Mocha.
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