Chloe Vantil
Sound Designer / Audio Engineer
Sound Designer / Audio Engineer
My name is Chloe and I am a Sound Designer / Audio Engineer at XBOX Studios. I received my BFA in Sound Design at SCAD (Savannah College of Art and Design) in 2019.
I started a sound design internship at Warner Bros. in 2019 which turned into three years of working in their broadcast division as a Sound Designer for on-air content and Audio Engineer for voice-overs. I mixed commercials and some on-air documentaries for TBS, TCM (Turner Classic Movies), TNT, the NBA, and Cartoon Network.
In 2022 I made the transition to game audio working as a Sound Designer at Monolith Productions on their upcoming Wonder Woman title. My responsibilities included foley, combat, and UI design. I was most excited to incorporate "healing" tones into my sound design for the game. My concept for Wonder Woman's combat design came from the idea that Wonder Woman stands for equity and unity, so incorporating the healing frequencies in the Solfeggio scale would positively impact the player in combat and throughout the game. Unfortunately that game was never released the the studio shut down so I am unable to share my work for that project.
My current role at XBOX Studios supports an array of audio responsibilities including production and post-production audio, sound design for games and linear media, mixing, composition, creating AI voices using Azure, and game audio evaluations for Microsoft game devs.
Sound designer for finisher moves. This video features a finisher move I designed when the attacker kills the victim with the sword
Sound designer for finisher moves. This video features a finisher move I designed when the attacker kills the victim with the electronic hand
Sound editor/designer/mixer using original and in-game assets for the design on this trailer
Sound editor/designer/mixer for XBOX Games Showcase 2025 trailer
This mix included dialogue editing/mixing, music editing, in-game asset editing and added sound design
This mix mostly features sound design creation and music editing
This game is part of Microsoft's Casual Games. I helped compose the music and created UI SFX for the game
Composer, sound editor and sound designer
One of the cool things I get to work on is Xbox's accessibility products. Here is a recent campaign for Xbox's adaptive joystick where I engineered and edited the VO. To view, click below - once directed to the Xbox website, scroll down to view video 'Getting Started with the Xbox Adaptive Joystick. I know that's a lot of direction, can only do so much with GoDaddy.com!!
I was involved in both production and post production for this project. Production mixer, sound designer/editor and mixer
This most recent update included a general mix of dialogue and music with some added SFX.
This mix covered dialogue treatment, music, and added graphic SFX.
This game is part of Microsoft's Casual Games. I created original SFX for this game and embellished existing SFX
Sound editor/designer and mixer
Sound editor/designer and mixer
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