Chloe Vantil
Sound Designer / Audio Engineer
Sound Designer / Audio Engineer
Willkommen, bienvenue, welcome! (yes, that was in reference to Cabaret) I am a Sound Designer and Audio Engineer at Xbox Media Lab. I received my BFA in sound design at SCAD (Savannah College of Art and Design) in 2019.
Right after graduating, I started a sound design internship at Turner Studios (now Warner Bros. Discovery) which turned into three years of working in broadcast sound design and mixing for TBS, TNT, NBA, and Cartoon Network. After the peak of the pandemic I decided I needed to make a change in my career. I have always been passionate about game audio and I was finally ready to make that leap. In 2022 I made the transition to game audio working as a Sound Designer at Monolith Productions on their upcoming Wonder Woman title and the rest is herstory!
Editing/mixing Forza content has been a dream. Always a fun challenge mixing cars.
This was a freelance horror short film I worked on doing score and sound design. Horror is one of my favorite genres to work in for sound design and my absolute favorite to compose in.
I was involved in both production and post production for this project. It was fun getting to incorporate some spooky sound design for this mix
One of the cool things I get to work on is Xbox's accessibility products. Here is a recent campaign for Xbox's adaptive joystick where I engineered and edited the VO. Once directed to the Xbox website, scroll down to view video.
The Rare team is always a delight to work with. This most recent update included a general mix of dialogue and music with some added SFX.
This game is part of Microsoft's Casual Games. I created original SFX for this game and embellished existing SFX
One of the vendors that we work with at MediaLab is Rare. We will often mix their promos for new features coming to Sea of Thieves. This mix covered dialogue treatment, music, and added graphic SFX.
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